Here we are! A few weeks ago on 12th March I announced live on my Twitch channel that Dashkin, a new game from the ground up, is in full time development. This neatly coincided with me landing a partnership with Twitch so they gave me some front-page time for the announcement which was a huge boost for us. Dashkin developer Kirk Sexton (ambientenergy101) was in the chat answering questions while I demonstrated our tools and process. He’s also the guy who set up all the sites here so he’s behind the scenes making everything work. You’ll see him around the place answering technical questions but we’re also compiling a FAQ on the Wiki.
The week after announcement, I continued my work on story, which I’ve split into five acts. By the time you read this I hope to be finalising Act 4. It has certainly been a challenge; telling story through game play is very limiting and games often use cut scenes to help drive the story forward. I need to avoid too many story-based cut scenes though, partly because it slows the game down (not good when our game has a “high speed” theme) but also because animation is a lot of work and I doubt I’ll have time to animate more than a minute or two of cinematics for this project.
I’ve also been working on rigging up sprites with collision geometry and exporting sprite normals from Harmony. This makes all my 2D animation ready to import into Unreal as flipbooks. So in this weekend’s streams I’ll be doing more animation and testing some stuff in Unreal. Drop in and say hi!
This past week was our websites week, with this blog and community sites. Kirk set everything up, I’m still working on customisations. So come check it all out! Join the forum, customise your profile, click around, explore, find broken things, ask questions, request features and tell your friends. We’ll be posting weekly updates from here on in and making any big announcements here first.