Dev Blog

BrackenSack: a Dashkin™ Game

Month: January 2018

Brackensack Update 2

Posted on January 24, 2018  in Announcements

Our second update is going live 1/27/2018 at ~8PM PST.

It will be available for download HERE.

Major Updates

– A brand new level ‘Dark Forest’ is now available!
– Nonstandard Gamepad Support
– Host your own Dedicated Servers!
– Servers now rotate through a playlist of maps!
– Performance Optimizations

Detailed List

– UI resolution scaling optimizations
– Foliage shadows and gpu performance improvements on most assets
– Physics collision fixes for missing hits
– Stats UI scrolls properly
– Bots don’t move after game is finished
– Screen transition effect for when game is over
– Twitch profile picture *should* be in the right spots now in stats UI
– NAT test call in ‘host game’ options
– Changed the low hit collision with ball
– New effects for player and ball interactions with environment
– Telemetry collection fixes
– Admin passwords for dedicated servers
– Game transition issues with system clock fixed
– Automatic relogin when connection to backend is dropped
– 120 hour dedicated server non-responsive fix
– Per level colors and ball physics overrides
– New effects when recovery from stun
– Brand new SFX for most player actions
– Wall hang / Wall jump animations
– Brand new music for Dark Forest level
– Website improvements to clarify download flow

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Month: January 2018

Upcoming Update 2 : 1/27/2018

Posted on January 6, 2018  in Announcements

Our second update is slated for 1/27/2018 at ~8PM PST.

Here’s what to expect :

– A brand new Forest themed level
– Customers can run and manage their own dedicated servers
– Server commands for spawning bots
– Level transition flow which includes voting for bots, game options, and the next map to play
– Improved in-game User-Interface performance
– Bugfixes
– Perf Improvements (mainly around shadows and foliage)

Click here for updates

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Month: January 2018

Brackensack Update 1

Posted on January 6, 2018  in Announcements

Our first update is going live tonight 1/6/2018 at 8PM PST.

Major Updates

– A brand new level ‘Midnight Ridge’ is now available!
– Massive performance improvements
– Fixed crippling client & server performance-over-time issues
– Ball indicator improvements
– Control improvements
– Bugfixes

Detailed List

– Shift and control keys mappable
– Graphics issue with outline in darkness
– Emissive color not working in level
– Audio still plays when focus lost
– Z-fighting with player & ball sprite
– Make wall jump easier (jump will auto-wall jump you)
– Left & Right for menu nav
– Make bots not talk
– Reset player when out of level
– Remove antic from jump
– Greatly increase back to splash time
– Controller only works when window has focus
– Issues with start button on post-game screen
– Issues with button presses tripping next screen input in UI
– Change UI for controls to be ‘face button top’ etc
– Remove fading for level start / end (perf issues with UI)
– t-key etc for chat switching
– Remove HUD elements in training level
– Infinite login issue
– Twitch logo is wrong in stats UI
– Audio sometimes doesn’t play on level join
– Client performance degredation
– Server performance degredation
– Disconnect flow not working properly
– Physics material specific angular damping
– Fix arrow keys moving selection in text fields in UI
– Ball indicator speed
– Ball indicator shake
– Ball indicator hit color
– Midnight Ridge map
– Goal-specific FX for score
– New ball hookup up
– Download links on redemption page
– Optimized foliage

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