Dev Blog

BrackenSack: a Dashkin™ Game

Category: Announcements

Dashkin Update 8

Posted on June 7, 2018  in Announcements

Our eighth update will be going live 6/9/2018 at around 8-10 PST.

It will be available for download HERE.

Major Updates

– Brand new level ‘Caverns 2’
– A new original sound track for Caverns 2
– New single player missions for collection and control
– Various bugfixes

Detailed List

– caverns 2
– original soundtrack
– 20 collection missions
– 10 control missions
– 10 scoring missions
– new ball, waterlolly
– updated privacy policy
– better looking platforms
– multiplayer levels moved to sublevels
– fixed issues with walljumping
– wall-holding stun issue fixed
– aimed shot ability in some game modes
– jumps no long accrue negative z velocity
– mission selection rank fixes
– various missions tuned to be possible
– tab menu removed
– various effects improved
– character animitions improved

[Top]

Category: Announcements

Brackensack Update 7

Posted on May 19, 2018  in Announcements

Our seventh update will be going live 5/18/2018 at around 8-10 PST.

It will be available for download HERE.

Major Updates

– 70 Missions in three categories ‘Training’, ‘Solo’, and ‘Team
– Online / Local persistence of mission completion
– Ranking system, can you get ‘Dashkin’ tier on every challenge?
– Various bugfixes

Detailed List

– collision fixes on midnight ridge
– work towards UI overhaul (umg)
– telemetry for missions
– level streaming improvements
– more bugs

[Top]

Category: Announcements

Brackensack Update 6

Posted on April 27, 2018  in Announcements

Our sixth update is going live 4/28/2018 at ~8PM PST.

It will be available for download HERE.

Major Updates

– A brand new level ‘Caverns’ with its own original music!
– A new playlist ‘BotChallenge’
– Various bugfixes

Detailed List

– caverns level
– vote panel fix
– UI level improvements
– meadow crest gfx improvements
– meadow crest goals
– custom cursor
– intro video for unreal
– native blueprints
– performance improvements
– sanity checking for bots on servers
– shuffle teams voting option
– lots of secret work on MISSIONS

[Top]

Category: Announcements

Brackensack Update 5

Posted on April 4, 2018  in Announcements

Our fifth update is going live 4/7/2018 at ~8PM PST.

It will be available for download HERE.

Major Updates

– Daily, Weekly, Monthly, Seasonal, and All-Time leaderboards
– Sort by playstyle and climb your way up the rankings!
– Official and Private stats
– User profile for stats
– User history for stats
– More Bugs
– More Bug Fixes

Detailed List

– stats reporting for non-official servers
– stats reporting for official servers
– infrastructure setup for future mission system
– basic profile flag
– basic profile badge
– 3d ball
– various improved UI screens
– new viewpoints in main menu
– anti-aliasing fixed (was disabled due to bug)
– lower server framerate (60 fps now instead of 100fps)

[Top]

Category: Announcements

Brackensack Update 4

Posted on March 7, 2018  in Announcements

Our fourth update is going live 3/10/2018 at ~8PM PST.

It will be available for download HERE.

Major Updates

– A Brand new level ‘Forest Night’
– New Original Music!
– Beautiful new Main Menu
– Vote to add bots to public servers!
– More Bugs
– More Bug Fixes

Detailed List

– Names for moves fixed
– Training room UI skip
– Credits screen exit bug fixed
– Start Btn Triggering pause menu fix
– Tuning for dedicated server physics
– More obvious vote countdown
– Ending music playing infinitely fix
– Lights in forest level sticking to players
– Game options entry fields selectable
– UI level hookups
– Game browser shows game modes for current game
– Game browser shows current playlist for server
– Victory & defeat screens fixed
– Network sync improvements for double jump
– Goal collision fixes in grasslands night
– Icons fixed for shipping build
– Installer prerequisites fixed for shipping build
– Game mode options show up when join-in-progress
– Game options now work for dedicated servers
– Fixed multiple wall impacts on networked actors
– Slash opens chat menu
– Player indicator overhaul
– Emotes overhaul
– UI driven mouse cursor
– UI level ambient noise
– Generic voting system
– Lots of UI bug fixes
– Improvements to Forest Day level
– UI screen improvements
-| Kick player
-| End match
-| Add / Remove bots
-| Increase / Decrease max players
-| Balance teams

[Top]

Category: Announcements

Brackensack Update 3

Posted on February 17, 2018  in Announcements

Our third update is going live 2/17/2018 at ~8PM PST.

It will be available for download HERE.

Major Updates

– New game options such as Stealth mode and Sticky-Ball!
– Players can vote on the next map and game mode
– Customize your own playlists on your own servers!
– Improved Punch / Kick accuracy!
– Massive amounts of bugfixes

Detailed List

– AI critical updates
– Multiple ball indicators supported
– Balls collide with each other
– Stealth mode
– Switch teams
– Double / Triple jump / Animations
– New bigger servers located in Rackspace
– Team indicators
– Data-driven playlist for dedicated servers
– Overhauled in-game UI
– Sudden death added for tie-games
– Game mode voting
– Fixes for input customization
– Fixes for ‘stubbing your toe’ in night level
– Bots use extra jumps
– Bots ‘respect’ stealth mode
– Player ribbon FX improvements
– Fix for disconnect and score server crash
– Fix for infinite victory FX played in post-game
– Walkable slope issues fixed in practice room
– Winners dance
– Really dumb implementation of emotes to spam
– Fix ‘tiny fatsack’ spawning issue
– Fix for spaces in path names making launching dedicated servers impossible
– Fix for no sound over network with wall collisions
– Fix for players not being able to hit each other when spawning in new map
– Fix for passwords now working for custom games
– Team names brought back
– Game mode customizations for :
-| ball physics
-| AI
-| Ball sticky
-| Team indicators
-| Stealth mode
-| Contact
-| Team Switch
-| Air jumps

[Top]

Category: Announcements

Brackensack Update 2

Posted on January 24, 2018  in Announcements

Our second update is going live 1/27/2018 at ~8PM PST.

It will be available for download HERE.

Major Updates

– A brand new level ‘Dark Forest’ is now available!
– Nonstandard Gamepad Support
– Host your own Dedicated Servers!
– Servers now rotate through a playlist of maps!
– Performance Optimizations

Detailed List

– UI resolution scaling optimizations
– Foliage shadows and gpu performance improvements on most assets
– Physics collision fixes for missing hits
– Stats UI scrolls properly
– Bots don’t move after game is finished
– Screen transition effect for when game is over
– Twitch profile picture *should* be in the right spots now in stats UI
– NAT test call in ‘host game’ options
– Changed the low hit collision with ball
– New effects for player and ball interactions with environment
– Telemetry collection fixes
– Admin passwords for dedicated servers
– Game transition issues with system clock fixed
– Automatic relogin when connection to backend is dropped
– 120 hour dedicated server non-responsive fix
– Per level colors and ball physics overrides
– New effects when recovery from stun
– Brand new SFX for most player actions
– Wall hang / Wall jump animations
– Brand new music for Dark Forest level
– Website improvements to clarify download flow

[Top]

Category: Announcements

Upcoming Update 2 : 1/27/2018

Posted on January 6, 2018  in Announcements

Our second update is slated for 1/27/2018 at ~8PM PST.

Here’s what to expect :

– A brand new Forest themed level
– Customers can run and manage their own dedicated servers
– Server commands for spawning bots
– Level transition flow which includes voting for bots, game options, and the next map to play
– Improved in-game User-Interface performance
– Bugfixes
– Perf Improvements (mainly around shadows and foliage)

Click here for updates

[Top]

Category: Announcements

Brackensack Update 1

Posted on January 6, 2018  in Announcements

Our first update is going live tonight 1/6/2018 at 8PM PST.

Major Updates

– A brand new level ‘Midnight Ridge’ is now available!
– Massive performance improvements
– Fixed crippling client & server performance-over-time issues
– Ball indicator improvements
– Control improvements
– Bugfixes

Detailed List

– Shift and control keys mappable
– Graphics issue with outline in darkness
– Emissive color not working in level
– Audio still plays when focus lost
– Z-fighting with player & ball sprite
– Make wall jump easier (jump will auto-wall jump you)
– Left & Right for menu nav
– Make bots not talk
– Reset player when out of level
– Remove antic from jump
– Greatly increase back to splash time
– Controller only works when window has focus
– Issues with start button on post-game screen
– Issues with button presses tripping next screen input in UI
– Change UI for controls to be ‘face button top’ etc
– Remove fading for level start / end (perf issues with UI)
– t-key etc for chat switching
– Remove HUD elements in training level
– Infinite login issue
– Twitch logo is wrong in stats UI
– Audio sometimes doesn’t play on level join
– Client performance degredation
– Server performance degredation
– Disconnect flow not working properly
– Physics material specific angular damping
– Fix arrow keys moving selection in text fields in UI
– Ball indicator speed
– Ball indicator shake
– Ball indicator hit color
– Midnight Ridge map
– Goal-specific FX for score
– New ball hookup up
– Download links on redemption page
– Optimized foliage

[Top]